OGRE  1.9.0
OgreShaderScriptTranslator.h
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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4(Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org
6
7Copyright (c) 2000-2014 Torus Knot Software Ltd
8Permission is hereby granted, free of charge, to any person obtaining a copy
9of this software and associated documentation files (the "Software"), to deal
10in the Software without restriction, including without limitation the rights
11to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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13furnished to do so, subject to the following conditions:
14
15The above copyright notice and this permission notice shall be included in
16all copies or substantial portions of the Software.
17
18THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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25-----------------------------------------------------------------------------
26*/
27#ifndef _ShaderScriptTranslator_
28#define _ShaderScriptTranslator_
29
32#include "OgreScriptCompiler.h"
33
34namespace Ogre {
35namespace RTShader {
36
43
48{
49public:
50
52
56 virtual void translate(ScriptCompiler *compiler, const AbstractNodePtr &node);
57
62
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105
106
107protected:
113 void translatePass(ScriptCompiler *compiler, const AbstractNodePtr &node);
114
121
130 void addSubRenderState(SubRenderState* newSubRenderState,
131 const String& dstTechniqueSchemeName, const String& materialName,
132 const String& groupName, unsigned short passIndex);
133
134
135protected:
136
137 //Render state created as a result of the current node being parsed
139
140};
141
142}
143}
144
145#endif
#define _OgreRTSSExport
This is a container class for sub render state class.
This class is the base interface of sub part from a shader based rendering pipeline.
This is the main class for the compiler.
This class translates script AST (abstract syntax tree) into Ogre resources.
static bool getUInt(const AbstractNodePtr &node, uint32 *result)
Converts the node to an unsigned integer and returns true if successful.
static bool getBoolean(const AbstractNodePtr &node, bool *result)
Converts the node to a boolean and returns true if successful.
static bool getReal(const AbstractNodePtr &node, Real *result)
Converts the node to a Real and returns true if successful.
static bool getFloat(const AbstractNodePtr &node, float *result)
Converts the node to a float and returns true if successful.
static bool getInt(const AbstractNodePtr &node, int *result)
Converts the node to an integer and returns true if successful.
static bool getString(const AbstractNodePtr &node, String *result)
Converts the node to a string and returns true if successful.
static bool getColour(AbstractNodeList::const_iterator i, AbstractNodeList::const_iterator end, ColourValue *result, int maxEntries=4)
Converts the range of nodes to a ColourValue and returns true if successful.
SharedPtr< AbstractNode > AbstractNodePtr
virtual void translate(ScriptCompiler *compiler, const AbstractNodePtr &node)
void translatePass(ScriptCompiler *compiler, const AbstractNodePtr &node)
Translates RT Shader System section within a pass context.
virtual SubRenderState * getGeneratedSubRenderState(const String &typeName)
Returns a sub render state of a given name which has already been created for material currently bein...
void translateTextureUnit(ScriptCompiler *compiler, const AbstractNodePtr &node)
Translates RT Shader System section within a texture_unit context.
void addSubRenderState(SubRenderState *newSubRenderState, const String &dstTechniqueSchemeName, const String &materialName, const String &groupName, unsigned short passIndex)
Adds a newly created subrender state to the material being translated.
_StringBase String