Concrete IteratorWrapper for const access to the underlying key-value container.
Summary class collecting together index data source information.
Concrete IteratorWrapper for nonconst access to the underlying key-value container.
'New' rendering operation using vertex buffers.
OperationType
The rendering operation type to perform.
static String AUTODETECT_RESOURCE_GROUP_NAME
Special resource group name which causes resource group to be automatically determined based on searc...
const String & getMaterialName(void) const
size_t getTextureAliasCount(void) const
Gets the number of texture aliases assigned to the sub mesh.
bool mVertexAnimationIncludesNormals
Whether normals are included in vertex animation keyframes.
RenderOperation::OperationType operationType
The render operation type used to render this submesh.
VertexData * vertexData
Dedicated vertex data (only valid if useSharedVertices = false).
VertexBoneAssignmentList mBoneAssignments
bool updateMaterialUsingTextureAliases(void)
The current material used by the submesh is copied into a new material and the submesh's texture alia...
ConstMapIterator< AliasTextureNamePairList > AliasTextureIterator
bool mMatInitialised
Is there a material yet?
void clearBoneAssignments(void)
Removes all bone assignments for this mesh.
void removeLodLevels(void)
Internal method for removing LOD data.
const VertexBoneAssignmentList & getBoneAssignments()
Gets a const reference to the list of bone assignments.
vector< IndexData * >::type LODFaceList
vector< Vector3 >::type extremityPoints
A list of extreme points on the submesh (optional).
void _getRenderOperation(RenderOperation &rend, ushort lodIndex=0)
Returns a RenderOperation structure required to render this mesh.
friend class MeshSerializerImpl
multimap< size_t, VertexBoneAssignment >::type VertexBoneAssignmentList
Multimap of verex bone assignments (orders by vertex index)
bool isMatInitialised(void) const
Returns true if a material has been assigned to the submesh, otherwise returns false.
bool mBuildEdgesEnabled
Is Build Edges Enabled.
bool hasTextureAliases(void) const
returns true if the sub mesh has texture aliases
VertexAnimationType mVertexAnimationType
Type of vertex animation for dedicated vertex data (populated by Mesh)
void removeAllTextureAliases(void)
removes all texture aliases from the sub mesh
void setMaterialName(const String &matName, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME)
Sets the name of the Material which this SubMesh will use.
void removeTextureAlias(const String &aliasName)
Remove a specific texture alias name from the sub mesh.
bool useSharedVertices
Indicates if this submesh shares vertex data with other meshes or whether it has it's own vertices.
bool mBoneAssignmentsOutOfDate
Flag indicating that bone assignments need to be recompiled.
MapIterator< VertexBoneAssignmentList > BoneAssignmentIterator
IndexData * indexData
Face index data.
AliasTextureNamePairList mTextureAliases
paired list of texture aliases and texture names
AliasTextureIterator getAliasTextureIterator(void) const
Gets an constant iterator to access all texture alias names assigned to this submesh.
BoneAssignmentIterator getBoneAssignmentIterator(void)
Gets an iterator for access all bone assignments.
void addBoneAssignment(const VertexBoneAssignment &vertBoneAssign)
Assigns a vertex to a bone with a given weight, for skeletal animation.
void addTextureAlias(const String &aliasName, const String &textureName)
Adds the alias or replaces an existing one and associates the texture name to it.
Mesh * parent
Reference to parent Mesh (not a smart pointer so child does not keep parent alive).
String mMaterialName
Name of the material this SubMesh uses.
bool isBuildEdgesEnabled(void) const
Returns true(by default) if the submesh should be included in the mesh EdgeList, otherwise returns fa...
void setBuildEdgesEnabled(bool b)
SubMesh * clone(const String &newName, Mesh *parentMesh=0)
Makes a copy of this submesh object and gives it a new name.
void _compileBoneAssignments(void)
Must be called once to compile bone assignments into geometry buffer.
VertexAnimationType getVertexAnimationType(void) const
Get the type of any vertex animation used by dedicated geometry.
friend class MeshSerializerImpl_v1_2
IndexMap blendIndexToBoneIndexMap
friend class MeshSerializerImpl_v1_1
void generateExtremes(size_t count)
Generate the submesh extremes (.
vector< unsignedshort >::type IndexMap
Dedicated index map for translate blend index to bone index (only valid if useSharedVertices = false)...
bool getVertexAnimationIncludesNormals() const
Returns whether animation on dedicated vertex data includes normals.
Summary class collecting together vertex source information.
struct Ogre::VertexBoneAssignment_s VertexBoneAssignment
Records the assignment of a single vertex to a single bone with the corresponding weight.
VertexAnimationType
Type of vertex animation.
map< String, String >::type AliasTextureNamePairList
Alias / Texture name pair (first = alias, second = texture name)
ResourceAllocatedObject SubMeshAlloc
std::multimap< K, V, P, A > type