OGRE  1.9.0
OgreShaderGLSLProgramProcessor.h
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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4(Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org
6
7Copyright (c) 2000-2014 Torus Knot Software Ltd
8Permission is hereby granted, free of charge, to any person obtaining a copy
9of this software and associated documentation files (the "Software"), to deal
10in the Software without restriction, including without limitation the rights
11to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12copies of the Software, and to permit persons to whom the Software is
13furnished to do so, subject to the following conditions:
14
15The above copyright notice and this permission notice shall be included in
16all copies or substantial portions of the Software.
17
18THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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25-----------------------------------------------------------------------------
26*/
27#ifndef _ShaderGLSLProgramProcessor_
28#define _ShaderGLSLProgramProcessor_
29
32#include "OgreStringVector.h"
33
34
35namespace Ogre {
36namespace RTShader {
37
44
48{
49
50// Interface.
51public:
52
56
59
61 virtual const String& getTargetLanguage() const { return TargetLanguage; }
62
66 virtual bool preCreateGpuPrograms(ProgramSet* programSet);
67
71 virtual bool postCreateGpuPrograms(ProgramSet* programSet);
72
73
74private:
75
77 void bindTextureSamplers(Program* pCpuProgram, GpuProgramPtr pGpuProgram);
78
80 void bindSubShaders(Program* program, GpuProgramPtr pGpuProgram);
81
83
84 // The list of created library shaders.
86
87};
88
89
92
93}
94}
95
96#endif
97
#define _OgreRTSSExport
virtual ~GLSLProgramProcessor()
Class destructor.
GLSLProgramProcessor()
Class constructor.
virtual bool preCreateGpuPrograms(ProgramSet *programSet)
virtual bool postCreateGpuPrograms(ProgramSet *programSet)
void bindSubShaders(Program *program, GpuProgramPtr pGpuProgram)
Compiles sub shaders (only if the not exists) and attach them to the main gpu program.
virtual const String & getTargetLanguage() const
Return the target language of this processor.
void bindTextureSamplers(Program *pCpuProgram, GpuProgramPtr pGpuProgram)
Bind texture samplers.
ProgramProcessor()
Class constructor.
Container class for shader based programs.
A class that represents a shader based program.
vector< String >::type StringVector
SharedPtr< GpuProgram > GpuProgramPtr
_StringBase String