OGRE  1.9.0
OgreShaderMaterialSerializerListener.h
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1/*
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4(Object-oriented Graphics Rendering Engine)
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7Copyright (c) 2000-2014 Torus Knot Software Ltd
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27#ifndef _ShaderMaterialSerializerListener_
28#define _ShaderMaterialSerializerListener_
29
32#include "OgreShaderGenerator.h"
33
34namespace Ogre {
35namespace RTShader {
36
43
48{
49
50// Interface.
51public:
52
57 MaterialSerializer::SerializeEvent event, bool& skip, const Material* mat);
58
63 MaterialSerializer::SerializeEvent event, bool& skip, const Technique* tech);
64
69 MaterialSerializer::SerializeEvent event, bool& skip, const Pass* tech);
70
75 MaterialSerializer::SerializeEvent event, bool& skip, const TextureUnitState* textureUnit);
76
77// Types.
78protected:
80 typedef SGPassList::iterator SGPassListIterator;
81 typedef SGPassList::const_iterator SGPassListConstIterator;
82
83// Protected methods.
84protected:
88
90 void createSGPassList(Material* mat, SGPassList& passList);
91
94
95
96// Attributes.
97protected:
98 // The current source material that is being written.
100 // List of SGPass instances composing this material.
102
103
104private:
105 friend class ShaderGenerator;
106};
107
108}
109}
110
111#endif
#define _OgreRTSSExport
Class that allows listening in on the various stages of material serialization process.
Class for serializing Materials to / from a .material script.
Class encapsulates rendering properties of an object.
Class defining a single pass of a Technique (of a Material), i.e.
Definition OgrePass.h:81
Shader generator pass wrapper class.
Class representing an approach to rendering this particular Material.
Class representing the state of a single texture unit during a Pass of a Technique,...
virtual void materialEventRaised(MaterialSerializer *ser, MaterialSerializer::SerializeEvent event, bool &skip, const Material *mat)
ShaderGenerator::SGPass * getShaderGeneratedPass(const Pass *srcPass)
Internal method that returns SGPass instance from a given source pass.
void createSGPassList(Material *mat, SGPassList &passList)
Internal method that creates list of SGPass instances composing the given material.
SGMaterialSerializerListener()
Will be create and destroyed via ShaderGenerator interface.
virtual void techniqueEventRaised(MaterialSerializer *ser, MaterialSerializer::SerializeEvent event, bool &skip, const Technique *tech)
virtual void passEventRaised(MaterialSerializer *ser, MaterialSerializer::SerializeEvent event, bool &skip, const Pass *tech)
virtual void textureUnitStateEventRaised(MaterialSerializer *ser, MaterialSerializer::SerializeEvent event, bool &skip, const TextureUnitState *textureUnit)
GeneralAllocatedObject RTShaderSystemAlloc
std::vector< T, A > type