TextureSource(const String &volumeTextureName, const Real worldWidth, const Real worldHeight, const Real worldDepth, const bool trilinearValue=true, const bool trilinearGradient=false, const bool sobelGradient=false)
Constructur.
unsigned long mWidthTimesHeight
To have a little bit faster data access.
virtual void setVolumeGridValue(int x, int y, int z, float value)
Overridden from GridSource.
virtual float getVolumeGridValue(size_t x, size_t y, size_t z) const
Overridden from GridSource.