This class represents a RenderTarget that renders to a Texture.
HardwarePixelBuffer * mBuffer
virtual void copyContentsToMemory(const PixelBox &dst, FrameBuffer buffer)
Copies the current contents of the render target to a pixelbox.
RenderTexture(HardwarePixelBuffer *buffer, uint32 zoffset)
PixelFormat suggestPixelFormat() const
Suggests a pixel format to use for extracting the data in this target, when calling copyContentsToMem...